168 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| IRC Mod for Minetest
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| ====================
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| 
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| Introduction
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| ------------
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| This mod is just a glue between IRC and Minetest. It provides two-way
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|  communication between the in-game chat, and an arbitrary IRC channel.
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| 
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| The forum topic is at https://forum.minetest.net/viewtopic.php?f=11&t=3905
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| 
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| 
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| Installing
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| ----------
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| 
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| Quick one line install for Linux:
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| 
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| 	cd <Mods directory> && git clone --recursive https://github.com/minetest-mods/irc.git
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| 
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| Please change `<Mods directory>` to fit your installation of Minetest.
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| For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
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| 
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| The IRC mod's git repository uses submodules, therefore you will have to run
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| `git submodule init` when first installing the mod (unless you used
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| `--recursive` as above), and `git submodule update` every time that a submodule
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| is updated.  These steps can be combined into `git submodule update --init`.
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| 
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| You'll need to install LuaSocket.  You can do so with your package manager on
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| many distributions, for example:
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| 
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| 	# # On Arch Linux:
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| 	# pacman -S lua51-socket
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| 	# # On Debian/Ubuntu:
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| 	# # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
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| 	# apt-get install luarocks
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| 	# luarocks install luasocket
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| 
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| You will also need to add IRC to your trusted mods if you haven't disabled mod
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| security.  Here's an example configuration line:
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| 
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| 	secure.trusted_mods = irc
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| 
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| 
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| Settings
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| --------
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| All settings are changed in `minetest.conf`. If any of these settings
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| are not set, the default value is used.
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| 
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|   * `irc.server` (string)
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| 	The address of the IRC server to connect to.
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| 
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|   * `irc.channel` (string)
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| 	The IRC channel to join.
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| 
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|   * `irc.interval` (number, default 2.0)
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| 	This prevents the server from flooding. It should be at
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| 	least 2.0 but can be higher. After four messages this much
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| 	time must pass between folowing messages.
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| 
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|   * `irc.nick` (string)
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| 	Nickname the server uses when it connects to IRC.
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| 
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|   * `irc.password` (string, default nil)
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| 	Password to use when connecting to the server.
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| 
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|   * `irc.NSPass` (string, default nil)
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| 	NickServ password.  Don't set this if you use SASL authentication.
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| 
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|   * `irc.sasl.pass` (string, default nil)
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| 	SASL password, same as nickserv password.
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| 	You should use this instead of NickServ authentication
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| 	if the server supports it.
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| 
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|   * `irc.sasl.user` (string, default `irc.nick`)
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| 	The SASL username.  This should normaly be set to your NickServ account name.
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| 
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|   * `irc.debug` (boolean, default false)
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| 	Whether to output debug information.
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| 
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|   * `irc.disable_auto_connect` (boolean, default false)
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| 	If false, the bot is connected by default. If true, a player with
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| 	the 'irc_admin' privilege has to use the /irc_connect command to
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| 	connect to the server.
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| 
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|   * `irc.disable_auto_join` (boolean, default false)
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| 	If false, players join the channel automatically upon entering the
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| 	game. If true, each user must manually use the /join command to
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| 	join the channel. In any case, the players may use the /part
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| 	command to opt-out of being in the channel.
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| 
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|   * `irc.send_join_part` (boolean, default true)
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| 	Determines whether to send player join and part messages to the channel.
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| 
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| Usage
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| -----
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| 
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| Once the game is connected to the IRC channel, chatting in-game will send
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| messages to the channel, and will be visible by anyone.  Also, messages sent
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| to the channel will be visible in-game.
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| 
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| Messages that begin with `[off]` from in-game or IRC are not sent to the other side.
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| 
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| This mod also adds a few chat commands:
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| 
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|   * `/irc_msg <nick> <message>`
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| 	Sends a private message to a IRC user.
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| 
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|   * `/join`
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| 	Join the IRC chat.
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| 
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|   * `/part`
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| 	Part the IRC chat.
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| 
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|   * `/irc_connect`
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| 	Connect the bot manually to the IRC network.
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| 
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|   * `/irc_disconnect`
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| 	Disconnect the bot manually from the IRC network (this does not
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| 	shutdown the game).
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| 
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|   * `/irc_reconnect`
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| 	Equivilant to `/irc_disconnect` followed by `/irc_connect`.
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| 
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| You can also send private messages from IRC to in-game players.
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| 
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| To do so, you must send a private message to the bot (set with
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| the `irc.nick` option above), in the following format:
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| 
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| 	@playername message
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| 
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| For example, if there's a player named `mtuser`, you can send him/her
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| a private message from IRC with:
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| 
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| 	/msg server_nick @mtuser Hello!
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| 
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| To avoid possible misunderstandings (since all in-game players use the
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| same IRC user to converse with you), the "proxy" user will reject any
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| private messages that are not in that format, and will send back a
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| nice reminder as a private message.
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| 
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| The bot also supports some basic commands, which are invoked by sending
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| a private message to it. Use `!list` to get a list of commands, and
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| `!help <command>` to get help about a specific command.
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| 
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| 
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| Thanks
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| ------
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| 
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| I'd like to thank the users who supported this mod both on the Minetest
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| Forums and on the #minetest channel. In no particular order:
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| 
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| 0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
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| vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
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| sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz,
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| OldCoder, RealBadAngel, and all the people who commented in the
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| forum topic. Thanks to you all!
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| 
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| 
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| License
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| -------
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| 
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| Copyright © 2012-2013 Diego Martínez <kaeza@users.sf.net>
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| 
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| See LICENSE.txt for licensing information.
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| 
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| The files in the irc directory are part of the LuaIRC project.
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| See irc/LICENSE.txt for licensing information.
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| 
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